
Game Development Full Course
Course Description
Game development courses that make it easy for you to create games involve a variety of skills and expertise. A complete course on game development typically covers topics such as game design, programming, art and animation, sound design, and project management. Students learn how to create games from start to finish, including concept development, prototyping, testing, and deployment.
A key feature of game development courses is practical experience with popular game development tools and software. Students may learn how to use programs such as Unity, Unreal Engine, or GameMaker Studio to create games for a variety of platforms, including PCs, consoles, and mobile devices. They also learn how to write code in languages such as C#, Java, or Python to bring their game ideas to life.
Another important aspect of a game development course is understanding the principles of game design. This includes learning about game mechanics, player engagement, level design, and user experience. Students explore the psychology of gaming and how to create engaging and immersive gameplay experiences for players.
Throughout the course, students may also have the opportunity to work on group projects to simulate real-world game development scenarios. This collaborative approach helps students develop teamwork and communication skills, as well as the ability to effectively manage time and resources.
Overall, a comprehensive game development course provides students with the knowledge and skills necessary to pursue a career in the gaming industry. With the right training and dedication, aspiring game developers can create innovative and successful games that entertain and engage players around the world.
Course Curriculum
- 1. Introduction
- 2. setting up background and layout
- 3. creating sprites and adding functionalty
- 4. adding character sprite and understanding animations
- 5. creating our first eventsheet
- 6. jump animation task done
- 7. some common and mostly used events
- 8. instance variable and enemy AI part 1
- 9. Enemy AI part 2
- 10. Enemy AI - LOS (line of sight)
- 11. Enemy AI part 4 (bullets in construct 2)
- 12. Health and global variable
- 13. what is image-point or origin
- 14. parallax and anchor behavoiur
- 15. sine motion and making everything pretty
- 16. creating player health bar part 1
- 17. player health bar part 2 and flash behaviour
- 18. kill enemy on jump feature
- 19. particles and dust effect while walking
- 20. did you completed the given task
- 21. more on particles
- 22. green lava or mud
- 23. basic start screen
- 25. adding ads or admob in construct 2
- 26. genetate keystore
- 27. start screen part 2 ( advance )
- 28. extending level 1 with more features
- 29. experimenting more enemy AI
- 30. finishing level 1
- 31. adding gravity
- 32. ENEMY AI WITH GRAVITY ITS COOL
- 33. RAINING EFFECT
- 34. INTRODUCTION
- 35. HILL CLIMB PART 1 - PHYSICS CAR GAME
- 36. HILL CLIMB PART 2 - PHYSICS CAR GAME
- 37. HILL CLIMB PART 3 - PHYSICS CAR GAME
- 38. HILL CLIMB PART 4 - PHYSICS CAR GAME
- 39. HILL CLIMB PART 5 - PHYSICS CAR GAME
- 40. HILL CLIMB PART 6 - PHYSICS CAR GAME
- 41. HILL CLIMB PART 7 - PHYSICS CAR GAME
- 42. PONG GAME IN ONE VIDEO
- 43. STICK HERO IN ONE VIDEO
- 44. SAVE AND LOAD SYSTEM
- 45. PART 1
- 46. PART 2
- 47. KILL ENEMY BY FIRING BULLET
- 48. PART 1
- 49. PART 2
- 50. PART 3
- 51. PART 4

Niharika Singh
DeveloperI'm a game developer with expertise in developing various game development coding languages with C++, Java, and Python for the latest trends in games, such as Virtual Reality and Unity games.